When An Impostor is ejected, they can still Sabotage to help living Impostors. However, the red light that flashes on cameras do not show unless a living player is also on Security. Ghosts, similar to living players, can still access Security. Ghosts can use Admin, although they can only see living players, and dead bodies on the map, through it. This is likely to prevent ghosts from easily giving away The Impostor. During emergency meetings, ghosts cannot chat with living players or cast votes. However, ghosts cannot resolve any Sabotages. Ghost Crewmates can still complete tasks and use abilities, such as Security. Ghost Impostors must aid their fellow Impostors by Sabotaging to help achieve a victory for The Impostors. Once all Crewmates, including ghosts, finish their tasks, the game ends with a Crewmate victory. Ghost Crewmates must complete their given tasks, similar to their living counterparts, to fill the task bar. If the role is enabled in the lobby options, the first Crewmate to become a ghost will instead manifest as a Guardian Angel, who can temporarily Protect living players from being killed. Ghost Impostors can Sabotage, but they cannot use vents or kill Crewmates. However, the name that appears when another person is already scanning will be still present. This is most likely to prevent Impostors from pretending they are scanning and Crewmates from becoming confused. However, Submit Scan will not give a visual cue. Ghost Crewmates can still complete their tasks. When the voting tablet pops up, it will have a crack on the screen. They also cannot report bodies or use the emergency button. This allows ghosts to chat with each other throughout the game, although ghosts cannot vote or kick other players during emergency meetings. They can view messages from living players, though theirs can only be observed by other ghosts. Ghosts can see and use the chat simultaneously, even outside of emergency meetings. However, the arrows will still point towards the Sabotage. Ghosts cannot assist during any Sabotages, such as Reactor Meltdown or Oxygen Depleted. They are slightly faster than living players. They also have unlimited vision, which is not restricted by walls, the photo room in Main Hall on The Airship or Fix Lights. They are invisible to both living Crewmates and Impostors but can be seen by other ghosts. Ghosts have no collision (aside from the invisible wall at the edge of the map) and can freely travel through walls.
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